Super Metroid Kaizo Possible

Super Metroid Kaizo Possible

  • $25.00
    Unit price per 

Only -1 left!

By far the best challenge hack I've ever played. Using oatsngoats video as a route guide and savestates, I was shocked I was able to finish this one. Everytime I thought I was stuck at an obstacle, I found an alternative strat to progress. I plan on replaying to see if there were alternative paths than what Oats used. For example, the first super missile required an insane amount of bluesuit/xray jumps that I kept screwing up, so I just reset and brought a spikesuit down there and activated it on the crumble blocks, but it looked like there might have been a path coming from the right? I also thought I was stuck outside of Draygon because my emulator setup has too much pause delay to do a double Springball jump, but I assume the intended strat was to knock off the crab on the left and follow it to grapple on the right? I'm also curious if the original version had a grapple block to get out of Draygon or if xray climb was intended because it seemed like it was setup for the xray climb. And were you really supposed to go OOB down a sandfall in the Maridia section to get a missile pack randomly in a wall down in a sandpit? No one would have been able to play this blind like Sapphron said, especially the required missile hunt. Lastly I'd like to thank Oats for obviously influencing Lioran to add a MB2/MB3 hybrid and an escape timer which wasn't in his version and I wasn't expecting at all and instantly died by running into her head that I thought was dead. That hybrid MB, although really cool, sucks because she attacks like MB2 and takes damage like MB3, but no hyper beam so you have to charge shot her and can't stun her from attacking. Interestingly you can break the escape timer by leaving the chamber immediately, otherwise you have 1:30, so definitely recommend glitching the timer. Incredible hack that might not have even been remembered if it wasn't for Lioran.